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Godot loadouts

The Godot loadouts teach your agent typed GDScript, scenes as the unit of reuse and the discipline to protect the core loop. One is built for 48-hour jams and shipping a web build to itch.io; the other connects Godot and Blender through MCP servers so the agent can model an asset, export it as glTF and test it in the running game.

Every one installs for Claude Code, Codex CLI, Cursor, Gemini CLI, Antigravity CLI and GitHub Copilot unless its card says otherwise.

Game dev
Verified install Not agent-tested

Godot 4 game jam

GDScript conventions, jam-scope discipline and a ship-to-itch.io skill so your agent helps you finish a Godot 4 game in 48 hours.

  • 2 2 Rules
  • 1 1 Skills
  • – 0 MCP
godotgdscript
Game dev
Verified install Not agent-tested

Godot and Blender through MCP

Drive Godot 4 and Blender from one agent: Godot MCP to run the game and read errors, MCP for Blender in safe mode to model assets, and a glTF pipeline between them.

  • 1 1 Rules
  • 1 1 Skills
  • 1 1 MCP
godotgdscriptblender

Often used with Godot

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