Godot 4 game jam
GDScript conventions, jam-scope discipline and a ship-to-itch.io skill so your agent helps you finish a Godot 4 game in 48 hours.
- 2 2 Rules
- 1 1 Skills
- – 0 MCP
These loadouts keep your agent writing typed GDScript 4 with signals for decoupling and one responsibility per scene. They differ in workflow: one is tuned for game jams and web exports, the other runs the project through a Godot MCP server after every change and treats new debug errors as failures.
Every one installs for Claude Code, Codex CLI, Cursor, Gemini CLI, Antigravity CLI and GitHub Copilot unless its card says otherwise.
GDScript conventions, jam-scope discipline and a ship-to-itch.io skill so your agent helps you finish a Godot 4 game in 48 hours.
Drive Godot 4 and Blender from one agent: Godot MCP to run the game and read errors, MCP for Blender in safe mode to model assets, and a glTF pipeline between them.
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