Unity 6 with the official agent plugin
Project rules for using Unity's official agent plugin safely in Claude Code or Codex: commit first, Editor-driven scene edits, .meta discipline, compile and test checks.
- 2 2 Rules
- 1 1 Skills
- – 0 MCP
One Unity loadout is for game jams: scope rules, C# conventions and a WebGL build skill. The other wraps Unity's official agent plugin for Claude Code and Codex with the project rules it needs: a clean git tree before changes, scenes edited through the Editor rather than as YAML, .meta files kept intact, and batch-mode tests.
Every one installs for Claude Code, Codex CLI, Cursor, Gemini CLI, Antigravity CLI and GitHub Copilot unless its card says otherwise.
Project rules for using Unity's official agent plugin safely in Claude Code or Codex: commit first, Editor-driven scene edits, .meta discipline, compile and test checks.
Unity C# conventions that respect the editor, .meta files and serialisation, plus a skill for scripted web builds ready for itch.io.
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