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Unity loadouts

One Unity loadout is for game jams: scope rules, C# conventions and a WebGL build skill. The other wraps Unity's official agent plugin for Claude Code and Codex with the project rules it needs: a clean git tree before changes, scenes edited through the Editor rather than as YAML, .meta files kept intact, and batch-mode tests.

Every one installs for Claude Code, Codex CLI, Cursor, Gemini CLI, Antigravity CLI and GitHub Copilot unless its card says otherwise.

Game dev
Verified install Not agent-tested

Unity 6 with the official agent plugin

Project rules for using Unity's official agent plugin safely in Claude Code or Codex: commit first, Editor-driven scene edits, .meta discipline, compile and test checks.

  • 2 2 Rules
  • 1 1 Skills
  • – 0 MCP
unitycsharp
Game dev
Verified install Not agent-tested

Unity C# game jam

Unity C# conventions that respect the editor, .meta files and serialisation, plus a skill for scripted web builds ready for itch.io.

  • 2 2 Rules
  • 1 1 Skills
  • – 0 MCP
unitycsharp

Often used with Unity

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