-- A Studio-coupled inventory module, used to check the guard. It only runs inside Roblox. local ReplicatedStorage = game:GetService("ReplicatedStorage") local Money = require(script.Parent.Money) local Config = require(game.ReplicatedStorage.Shared.Config) local Inventory = {} function Inventory.buy(player, item, quantity) local stats = player:FindFirstChild("leaderstats") if stats.Coins.Value < item.price * quantity then warn("not enough coins") return false end stats.Coins.Value -= item.price * quantity local drop = Instance.new("Part") drop.Position = Vector3.new(0, 10, 0) drop.Parent = workspace if math.random() < Config.bonusChance then spawn(function() wait(2) stats.Coins.Value += 5 end) end player:SetAttribute("lastBuy", tick()) ReplicatedStorage.Remotes.Bought:FireClient(player, item.id) return true end return Inventory