# A Godot 3 player script, the kind agents still write into Godot 4 projects. # Kept as .txt so Godot never tries to load it. The guard's own check copies it to a .gd file. tool extends KinematicBody2D signal died export(float) var speed = 200.0 export var jump_force = 400.0 onready var sprite = $Sprite var hp = 3 setget set_hp var motion = Vector2() func _ready(): $HurtBox.connect("body_entered", self, "_on_hurt") yield(get_tree().create_timer(0.5), "timeout") func _physics_process(delta): motion.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left") motion.x *= speed motion.y += 980 * delta motion = move_and_slide(motion, Vector2.UP) func set_hp(value): hp = value if hp <= 0: emit_signal("died") get_tree().change_scene("res://scenes/ui/game_over.tscn") func _on_hurt(body): var puff = preload("res://scenes/fx/puff.tscn").instance() puff.rotation = deg2rad(rand_range(0, 360)) add_child(puff)